About

Kyle O. is a senior product designer with 8+ years of experience turning complicated systems into products people understand and trust. He has designed marketplaces, games, data dashboards, fintech and governance tools, including a game that did $350M+ in its first week and a platform that supported ~$2.5B in managed assets at its peak.

He has rebuilt his workflow around AI. LLMs speed up research synthesis and competitor teardowns, AI wireframing opens up more directions before high fidelity, and Claude with Figma MCP turns designs straight into production code. Handing repetitive work to AI frees his time for strategy, systems thinking and pressure-testing ideas — most recently taking an MVP from concept to launch in a few weeks instead of 3+ months.

Selected work: as lead designer on a 6-person team, led v2 of Realms, a governance and community platform used by 4k+ organizations — an org-wide mobile redesign, A/B-tested improvements to onboarding and to proposal and voter conversion, and 2 hackathon awards; designed a cross-platform asset transfer flow; and designed Brawlers, a game that did $350M+ in its first week (per CNBC).

Open to full-time and contract product design roles in any industry — say hello via the contact page.